(An mp3 I recommend playing in the background while reading this post, or particularly the latter half of it, is Like A Dog Chasing Cars from the Dark Knight soundtrack. It's a good song for listening to where Survival in general is concerned, IMHO...Creates the right mindset. ;-))
Thanks for posting this, especially the part about about knowing your role. I've been trying to adjust to the spec, and it's been frustrating. I know that it's because I just haven't figured it out yet, but I still feel like a dork when the BMs and MMs routinely out dps me. I'm not making the kind of impact you described when you described saving the priest and the party from a wipe.
I had this in a comment from Ardent attached to the post about SV mana efficiency. His frustration is understandable. The common belief among Hunters both on the forum and off is that our role, first, last, and everything in between, is pure ranged DPS. I suspect that also the venerable BRK himself would be nodding and saying Amen at this point. For a BM Hunter, (and to a lesser degree, Marksmanship) he's right.
However, I'll also say that from what I've been seeing him write recently, BRK is actually starting to display an intuitive understanding of what Survival is about as well, and that is greatly appreciated. Given the degree of prominence that BRK has in the WoW-related blogosphere, his depiction of Survival has a lot of potential for influencing people's perceptions of the spec one way or the other; so him understanding the potential value of our role is as important as us understanding what Beast Mastery can do for us in a group.
What BRK has been noting recently (if only in passing and by implication of course, as Survival understandably is not his main area of focus) is that the main area where Survival differs from the other two specs is that the other two specs are predominantly offensive. Survival, on the other hand, is predominantly defensive.
Hence, Ardent is absolutely correct when he notes that in many situations, a Survival Hunter is going to get schooled on the damage meter by a Hunter of either of the other two specs. That's working as intended, and it's just fine; I don't have a problem with it at all.
A point of reference; in WoW earlier, although I was beaten by one particular Alliance shaman, (also level 70) I won the next three out of four duels with a second, and also ended up beating off an Alliance cat form Druid who had surprised me and managed to get in an initial Mangle before I'd started my own attacks. I can also say with certitude that before the introduction of Vanish, Cloak of Shadows, and Resilience, I never lost a single fight against a Rogue as a Hunter, and that many of those were won via hybrid melee.
I also don't do that via greater damage output. Compared to just about anyone else I know of, my damage sucks. PvE, I have topped 1200 DPS, but I need to go close to breaking my wrist to do so. Again, that's just fine.
I do it by keeping the enemy where I want them, and by where appropriate, utilising those abilities (Immolation trap, Serpent Sting, that supposedly "elite" Hunters turn up their noses at) that can deliver regulated and gradual threat, rather than burst, and which also mean that even if I need to spend time dodging, I'm still doing damage to the target. I remember in one particular duel against another Hunter, I managed to first freeze his pet, then apply Wyvern Sting to the Hunter himself, and I then actually paused for a second before continuing to destroy him in order to allow him to appreciate just how utterly powerless he was at that point.
This is a perfect illustration of the exact point. Beast Mastery is about giving you the ability to win, via superior raw damage output. Survival is about removing the ability to win from the enemy, via the utilisation of various tools at the appropriate time.
Survival is thus not about winning a fight purely or primarily due to greater potential damage output than the enemy. Survival is first and foremost about taking inventory of every last one of your abilities as a Hunter, (and having an intuitive knowledge of when the use of each is appropriate) and secondly, is about controlling, in every detail, the execution of a fight from the first step down to the last. Another reason for my adoption of this spec was an early realisation of (and actual enjoyment of) the fact that initial planning is often far more critical to the successful end of a fight than the actual fight itself.
Solo, that means that initially the individual scenario is carefully analysed. Distance and the proximity between mobs (if there are multiple present) is assessed, as is the likelihood of the Hunter surviving the encounter. For this, a realistic assessment of one's abilities is critical, as is the mod Mobinfo-2. Strategy (in terms of a sequence of steps) is planned, a trap is laid in an appropriate place if need be, and the Hunter carefully chooses the appropriate position to commence the fight without drawing the attention of other mobs if they are present. After all of this has been done, then, and only then, is the first arrow let fly. Sun Tzu wrote that winning 100 victories in 100 battles was not the epitome of skill, but rather that winning said 100 battles without fighting at all was the epitome of skill. Although that can't be applied to WoW directly, where it can be applied is in realising that, with Survival anyway, you can actually be far more effective doing less overall damage, if said damage is applied in the correct way.
In terms of groups, that means understanding and accepting that in many scenarios, other members of your group may well have a raw damage output which is substantially higher than your own. It is vitally important to understand here that damage alone will actually quite rarely ensure that a given PvE fight in WoW is won. The most powerful melee character in existence, if outnumbered, will be worn down and crushed, and this is especially true in WoW because of the game tending to favour single mob combat.
Another example; if you've got a sympathetic group, you can ask them to wait for a few seconds while you go ahead a bit in order to find a safe pull. You find a group of three mobs in a room ahead of the current one, isolated from any others. Assuming hypothetically that you don't have a Mage, for a moment, you mark two of them as trap targets, and one of them for tanking and general dps. (Skull) You then tag one of the three with the lowest rank Arcane Shot, pull the three back to the group in the other room, (thus entirely eliminating the possibility of a wipe due to adds) let the tank taunt the Skull target, and draw the other two back to you behind the fight. Taking care not to hit either of the mobs melee, you drop a freezing trap, freezing the first mob. You then immediately hit Readiness, drop the second trap, and freeze the second mob. With talents, this means that both mobs are now locked down for a maximum of 26 seconds.
The tank and primary DPS now have only a single mob to worry about, which they can take care of easily. You can offer them supportive fire, while with the aid of the Kharthus' Hunter Timers mod, monitor the cooldown status of both traps. If you spec for utility rather than straight damage, you will get a three second reduction on the cooldown time of Freezing Trap, which means that you can drop a second trap on an already frozen mob ahead of time, allowing for totally seamless re-trapping.
Another hypothetical scenario. (although you will need an intelligent group for this) While you have mobs 2 and 3 locked down with freeze trap, and the tank and primary DPS are engaging mob 1, something bad happens. You get a patrolling add. Retarget from skull to the add momentarily, fire Wyvern Sting, refocus fire on Skull, and inform the group that the asleep mob is now the next mob to be killed after Skull, rather than the second frozen mob. If the second frozen mob gets loose while the Wyverned add is still being fought, use Distracting Shot and set your pet onto it, while also applying Mend Pet. If you've also got a boar, (the ideal Survival pet for a few different reasons) there is an excellent chance that it will survive until the tank can arrive. Note the intent here is not for the pet to be able to kill the mob, as for it to be able to do so alone is usually an unrealistic expectation. The intent is for the pet to stand as a buffer between the mob and the rest of the group, doing incremental damage until the tank has finished with the previous mob and can thus safely intervene.
Final example from the same fight; the fight ended up going south. The second frozen mob got loose, and it and the wyverned add ended up surrounding the tank. The tank and healer tried their best, but the tank and the primary DPS are now lying cold on the ground. The mob the tank was on is near death; the other has taken a fireball or two to the face as well but is also still alive. Because you've been using both your boar and yourself as a secondary shield, the healer is also still alive, but you're going to have to move quickly if you want her to stay that way. What to do?
Put your polearm away for the moment, break out a pair of these, switch to Monkey, drop an Explosive Trap, hit Deterrence, Blood Fury, and whatever other ap trinkets you've got, and emit a 10 second long primal scream. Focus on dropping the one near death before Deterrence runs out. Once it's gone, grab the other mob with your pet, throw Growl on, feign once the mob is firmly on the pet, and then jump back and kite/shoot.
The mob will die, the Priest will res the others, the BM Hunter or 'lock will still take home first place on the DPS meter, the Warrior will still think he's the most important class in the game, a few of them will still probably think you're a crazy gimp for rolling the low DPS spec that hardly anyone uses, and you'll be lucky if anyone explicitly thanks you. At the end of the group however, the warm, feral sense of satisfaction you'll have in the pit of your stomach will be a little different to that felt by most of the other people who play this game...because even if nobody else says it, (or actually, especially if they don't) you yourself will know damn well who it was that made sure that group finished the instance.
That's Survival.
Tuesday, December 11, 2007
Monday, December 10, 2007
LF1M Offspec?
Karthas has a post up about cat form Druids being neglected for raids.
We don't have this problem as much now as we would have. As I've said before, the changes to Expose Weakness (among other things) made Survival start to become mainstream in 2.1, and these days of course on the forum, all the cool kids are doing it. (Well, those of them who aren't BM, that is ;))
Even so, it can still be a bit of an issue, especially if you're more heavily trap spec. (Which I often have been)
As I wrote in my comment on Karthas' post, I accepted a boomkin Druid for an Underbog run once, which ended up being an awesome experience. As well as the trademark machinegun Moonfire, (which does enormous damage, albeit with rather terrible mana efficiency) we got the usual buff, as well as offhealing as well when the main healer was oom, which probably saved us from wiping on a couple of big pulls.
Personally when running a group, I'll take any offspec with a res (Ret Paladins, Shadow Priests, Ele Shamans, boomkin/cat Druids) since I like having as many members of a group being able to resurrect as possible; it adds a very powerful form of insurance against wipes.
Also, although they don't have any real range, an Elemental Shaman is utterly devastating within a radius of ten feet or so; an RL friend of mine with a main shaman was getting 2k+ chain lightning crits before 60. Then you've got the res and all their other usual good stuff; if as a Survival Hunter you've never played alongside a high level Grace of Air totem, it's an experience worth having, let me tell you. ;-) I had three or four shamans in my old guild, and I loved them.
Although probably not the first choice for some groups, the Warlock is also probably the single most overpopulated class in WoW from what I've seen, so you'll never have trouble finding one. Most people probably already know about their trademark, Soul Stone, but as well as that and their summoning for getting groups together, they can also give you elemental banishing, (VERY useful in the Steamvault in particular) AOE Hellfire, and the soulwell for major healthstones. While Voidwalkers/Felguards can't main tank the higher instances, they can temporarily seal a breach in a pinch as well.
Paladins; as long as you can trap around it, Consecrate tanking can be great. I've been with a couple of tanking Paladins in some Steamvault runs, and given the vast numbers of mobs in that instance, I'd actually take them in preference to a Warrior in that specific case. Nothing got past them. Defensively I've also always compared Paladins mentally with the cave troll that was fought during the first Lord of the Rings movie; facing them in Warsong Gulch used to be a lot like that. It's a degree of robustness that can be useful in groups. Then of course you've got the resurrect spell, as well as the awesome and much loved Blessing of Kings in some cases.
Shadow Priests; although a lot of people overlook these guys, that is unwise. The synergy you get with both a Shadow and Holy Priest in a five man is unbelievable; spot healing from the Holy, reinforced by HoT from Vampiric Embrace, with Vampiric Touch acting as a mana battery. Then on top of that you've got two people who are resurrect capable, for extra insurance against wipes.
In other words, if you're hanging around Shat and looking for two more for a group after you've got the holy trinity (tank, main heals, main dps) covered, and you see a hybrid or a Warlock looking lonely, call them over. If the player behind the character is competent, chances are good that you won't regret it.
We don't have this problem as much now as we would have. As I've said before, the changes to Expose Weakness (among other things) made Survival start to become mainstream in 2.1, and these days of course on the forum, all the cool kids are doing it. (Well, those of them who aren't BM, that is ;))
Even so, it can still be a bit of an issue, especially if you're more heavily trap spec. (Which I often have been)
As I wrote in my comment on Karthas' post, I accepted a boomkin Druid for an Underbog run once, which ended up being an awesome experience. As well as the trademark machinegun Moonfire, (which does enormous damage, albeit with rather terrible mana efficiency) we got the usual buff, as well as offhealing as well when the main healer was oom, which probably saved us from wiping on a couple of big pulls.
Personally when running a group, I'll take any offspec with a res (Ret Paladins, Shadow Priests, Ele Shamans, boomkin/cat Druids) since I like having as many members of a group being able to resurrect as possible; it adds a very powerful form of insurance against wipes.
Also, although they don't have any real range, an Elemental Shaman is utterly devastating within a radius of ten feet or so; an RL friend of mine with a main shaman was getting 2k+ chain lightning crits before 60. Then you've got the res and all their other usual good stuff; if as a Survival Hunter you've never played alongside a high level Grace of Air totem, it's an experience worth having, let me tell you. ;-) I had three or four shamans in my old guild, and I loved them.
Although probably not the first choice for some groups, the Warlock is also probably the single most overpopulated class in WoW from what I've seen, so you'll never have trouble finding one. Most people probably already know about their trademark, Soul Stone, but as well as that and their summoning for getting groups together, they can also give you elemental banishing, (VERY useful in the Steamvault in particular) AOE Hellfire, and the soulwell for major healthstones. While Voidwalkers/Felguards can't main tank the higher instances, they can temporarily seal a breach in a pinch as well.
Paladins; as long as you can trap around it, Consecrate tanking can be great. I've been with a couple of tanking Paladins in some Steamvault runs, and given the vast numbers of mobs in that instance, I'd actually take them in preference to a Warrior in that specific case. Nothing got past them. Defensively I've also always compared Paladins mentally with the cave troll that was fought during the first Lord of the Rings movie; facing them in Warsong Gulch used to be a lot like that. It's a degree of robustness that can be useful in groups. Then of course you've got the resurrect spell, as well as the awesome and much loved Blessing of Kings in some cases.
Shadow Priests; although a lot of people overlook these guys, that is unwise. The synergy you get with both a Shadow and Holy Priest in a five man is unbelievable; spot healing from the Holy, reinforced by HoT from Vampiric Embrace, with Vampiric Touch acting as a mana battery. Then on top of that you've got two people who are resurrect capable, for extra insurance against wipes.
In other words, if you're hanging around Shat and looking for two more for a group after you've got the holy trinity (tank, main heals, main dps) covered, and you see a hybrid or a Warlock looking lonely, call them over. If the player behind the character is competent, chances are good that you won't regret it.
Sunday, December 9, 2007
BRK has his own domain!
Most of you probably already know this, but apparently BRK has a new site. I've adjusted my blogroll link accordingly, for those of you who didn't know...Go have a look, as it looks good.
He apparently also has some forums up, so I'm going to have to go and check those out as well...you may well catch me over there. ;-)
He apparently also has some forums up, so I'm going to have to go and check those out as well...you may well catch me over there. ;-)
Thursday, December 6, 2007
MM/SV Mana Inefficiency
Another post which is an answer to a blog post here, this time from BRK. *grin*
How does Survival avoid being mana inefficient? I can think of a few different things.
- Know your role. Survival to some degree is a couple of different specs in one, depending on what you're doing. If you're going healer guard/trap spec, for mana efficiency make sure you get Resourcefulness. 60% mana cost reduction and 6 seconds off the cooldown of traps.
- Pot. In most of the scenarios I've been in, I generally haven't had to pot too much, but make sure you've got some mana potions.
- Use a lower rank of Multi-Shot. I learned this trick from one of the guys in the forum. If you open up your spellbook and look at Multi, you'll see that if you use it at a couple of ranks lower, the actual damage doesn't go down much, but the mana cost does.
- Use a good rotation. Survival and Marks both can use the 1:1.5. Steady, Arcane, Auto, Steady, Multi, Auto, Steady, Auto, Steady, Auto. If you've got CC around, you'll save a lot of mana from not using Multi.
- Do not be a slave to the damage meter. BM is there to do max possible sustained damage. We on the other hand are there primarily to keep other people alive. If your healer dies because you're out of mana from blasting away at range, and didn't have enough left to drop a freezing trap, that's a fundamental failure as a Survival Hunter, IMHO.
Again, BM can measure their success by their place on the damage meter. As Survival, when you have one of those moments that you wish you had Fraps for...when everyone else in the group (including the main tank) is dead, and standing back to back with the Priest, you manage to kill the adds and avoid a total wipe...you'll know how to measure yours. ;-)
How does Survival avoid being mana inefficient? I can think of a few different things.
- Know your role. Survival to some degree is a couple of different specs in one, depending on what you're doing. If you're going healer guard/trap spec, for mana efficiency make sure you get Resourcefulness. 60% mana cost reduction and 6 seconds off the cooldown of traps.
- Pot. In most of the scenarios I've been in, I generally haven't had to pot too much, but make sure you've got some mana potions.
- Use a lower rank of Multi-Shot. I learned this trick from one of the guys in the forum. If you open up your spellbook and look at Multi, you'll see that if you use it at a couple of ranks lower, the actual damage doesn't go down much, but the mana cost does.
- Use a good rotation. Survival and Marks both can use the 1:1.5. Steady, Arcane, Auto, Steady, Multi, Auto, Steady, Auto, Steady, Auto. If you've got CC around, you'll save a lot of mana from not using Multi.
- Do not be a slave to the damage meter. BM is there to do max possible sustained damage. We on the other hand are there primarily to keep other people alive. If your healer dies because you're out of mana from blasting away at range, and didn't have enough left to drop a freezing trap, that's a fundamental failure as a Survival Hunter, IMHO.
Again, BM can measure their success by their place on the damage meter. As Survival, when you have one of those moments that you wish you had Fraps for...when everyone else in the group (including the main tank) is dead, and standing back to back with the Priest, you manage to kill the adds and avoid a total wipe...you'll know how to measure yours. ;-)
MMO Gender Bending
Was just reading Pike's blog where she has a recent article talking about why people play opposite gender characters in MMORPGs.
As a couple of people here have inadvertently but correctly mentioned, I am a heterosexual male. Yet I play a female character who I have strong emotional ties to, and who I actually at times speak about in the first person.
As far as sexuality is concerned, I will admit that Mirshalak visually is actually fairly close to my own sexual ideal...or at least one particular element of it. Given the percieved lack of femininity in Orcish females, this could be taken as additional evidence to support the theory that I am, in fact, homosexual...however, I actually consider the character highly visually feminine...just not, perhaps, in a conventionally stereotypical way.
Hence, my initial motivation with Mirsh was as a straight male wanting a female character who I would be visually, and I would definitely even say sexually, attracted to.
However, as time went on and I developed more of a bond with the character, the situation became more complex. I gradually discovered that being a female character, Mirsh gave me the freedom to express certain emotional elements which, stereotypically speaking, Real Men are not supposed to express. These included compassion, empathy, and a degree of protectiveness towards other people which was entirely new to me.
Given the above, I have, on numerous occasions actually, been accused of homosexuality by people who I played the game fairly extensively with. The question of my sexual orientation is one that I've probably actually devoted a couple of years of total mental time to, all up. I eventually came to the conclusion, particularly given my degree of enjoyment of heterosexual sex, that I wasn't actually gay...but that I perhaps quite simply was unusually emotionally active and/or honest for a straight male.
The creation of Mirshalak as a character coincided with a period of my life where I had only recently been able to become free of parental authority; thus, this character served as a vehicle through which I've at least hopefully been able to attain a greater degree of self-knowledge. It had led me to discover that in some ways I actually am a very different person to who I'd actually thought...but then again, a lot of those characteristics which I think of as being radically different are actually the same as those I posessed when younger...they now merely perhaps take somewhat different forms. Mirsh has taught me a lot about myself, and I almost certainly wouldn't have learned at least some of those things if she had been a male character.
Hence, if a person who is playing a different gender character doesn't explicitly engage in sexually oriented behaviour, my own belief would tend to be that having an opposite gender character on its' own is not sufficient grounds for suspicion of homosexuality. As Richard Bartle has written, perhaps the primary redeeming function of MMORPGs is to allow for the attainment of self-knowledge through being able to adopt various different non-real, experimental identities, and then actually inhabit said identities in a relatively neutral environment. From this perspective, rather than accusing a person of being gay, I'd probably actually suggest that they are not fully utilising the potential for personal development that MMORPGs offer if they haven't got a character whose gender is the opposite to their physical one.
As a couple of people here have inadvertently but correctly mentioned, I am a heterosexual male. Yet I play a female character who I have strong emotional ties to, and who I actually at times speak about in the first person.
As far as sexuality is concerned, I will admit that Mirshalak visually is actually fairly close to my own sexual ideal...or at least one particular element of it. Given the percieved lack of femininity in Orcish females, this could be taken as additional evidence to support the theory that I am, in fact, homosexual...however, I actually consider the character highly visually feminine...just not, perhaps, in a conventionally stereotypical way.
Hence, my initial motivation with Mirsh was as a straight male wanting a female character who I would be visually, and I would definitely even say sexually, attracted to.
However, as time went on and I developed more of a bond with the character, the situation became more complex. I gradually discovered that being a female character, Mirsh gave me the freedom to express certain emotional elements which, stereotypically speaking, Real Men are not supposed to express. These included compassion, empathy, and a degree of protectiveness towards other people which was entirely new to me.
Given the above, I have, on numerous occasions actually, been accused of homosexuality by people who I played the game fairly extensively with. The question of my sexual orientation is one that I've probably actually devoted a couple of years of total mental time to, all up. I eventually came to the conclusion, particularly given my degree of enjoyment of heterosexual sex, that I wasn't actually gay...but that I perhaps quite simply was unusually emotionally active and/or honest for a straight male.
The creation of Mirshalak as a character coincided with a period of my life where I had only recently been able to become free of parental authority; thus, this character served as a vehicle through which I've at least hopefully been able to attain a greater degree of self-knowledge. It had led me to discover that in some ways I actually am a very different person to who I'd actually thought...but then again, a lot of those characteristics which I think of as being radically different are actually the same as those I posessed when younger...they now merely perhaps take somewhat different forms. Mirsh has taught me a lot about myself, and I almost certainly wouldn't have learned at least some of those things if she had been a male character.
Hence, if a person who is playing a different gender character doesn't explicitly engage in sexually oriented behaviour, my own belief would tend to be that having an opposite gender character on its' own is not sufficient grounds for suspicion of homosexuality. As Richard Bartle has written, perhaps the primary redeeming function of MMORPGs is to allow for the attainment of self-knowledge through being able to adopt various different non-real, experimental identities, and then actually inhabit said identities in a relatively neutral environment. From this perspective, rather than accusing a person of being gay, I'd probably actually suggest that they are not fully utilising the potential for personal development that MMORPGs offer if they haven't got a character whose gender is the opposite to their physical one.
Wednesday, December 5, 2007
Invoking Kali in Warsong Gulch - WoW as spiritual catalyst.
And now for something completely different. ;-) (Though still WoW related)
I realise this probably isn't something WoW players talk to each other about much...but over the last 18 months, I've undergone a massive change in religious focus, and WoW was initially a big part of how it happened. You could think of this as an illustration of how much WoW has actually affected and influenced my offline life.
I've already written about how I've tended to play Survival as a spec from a predominantly defensive point of view...and that part of that involved more or less trying to emulate a prot spec tank in many ways. I've also written about how passionate I could get about Warsong Gulch.
There were times when I would go into a WSG match where the Horde were losing. The Alliance was basically running rings around us, apparently somehow able to materialise everywhere at once, and the Horde team would be standing around disoriented and talking about how this could be another lost game. I wouldn't be able to do this every time...sometimes the Alliance had a particularly good team, and they took the match. However, I often found that if I used some initiative in going after the flag myself and asked a couple of other people to help out in different ways, I could help turn even 2-nil games around more often than not.
I could also at times become euphorically single-minded about slaughtering (as well as actually attempting to induce fear in) the Alliance. As a faction, I will admit that I've always detested the Alliance to a point where many would probably consider it unhealthy. (Although note that I'm not talking about every individual player here...it's more a cultural thing)
I will also admit that killing them is one of the main reasons why I've missed being able to play the game recently. I was aware that some (not all) Alliance players at least used their perception of the Horde as monsters as license to attack us; given however the way I consistently saw some (not all) Alliance players treating both members of the Horde, and even each other, in time, I developed the mentality that if in the Horde they wanted and expected a monster, I was going to put all of my energy into giving them one.
I don't know how many of you who read this will have heard of Kali, but she is one of the major Goddesses of Hinduism. As well as something else which happened offline, I eventually came to know about her creation story, which you can read here. As well as fitting with what I believe is the role of Survival as a spec, as I've written about before, it made me realise that my purpose in creating this character, as well as, to some degree at least, the temperament I could go into while playing with it, corresponded closely with what I was reading about this particular Goddess.
Although I'm a civilian, and relatively physically passive in offline life, with both physical and certain psychological disabilities meaning that that will likely always be the case, being Mirshalak has given me the ability to live out and begin to get in touch with the more militaristic side of my personality...which up until a year or so ago, I hadn't even really known I'd had. Given that Kali is also very much about duality, and incorporating a number of positive aspects as well as aggression, to the degree that I am practically able, I have thus begun to attempt to worship Her within offline life, as a more concrete extension of what began within World of Warcraft.
It is interesting...Blizzard have written about people forming offline romantic relationships as a result of playing WoW...I find myself wondering if they've ever heard of an instance of someone finding God as a byproduct of this game. It proves one thing, though...don't ever let anyone try and tell you that what happens in WoW can't have tangible, positive effects on people's entire lives, including their offline existence.
I realise this probably isn't something WoW players talk to each other about much...but over the last 18 months, I've undergone a massive change in religious focus, and WoW was initially a big part of how it happened. You could think of this as an illustration of how much WoW has actually affected and influenced my offline life.
I've already written about how I've tended to play Survival as a spec from a predominantly defensive point of view...and that part of that involved more or less trying to emulate a prot spec tank in many ways. I've also written about how passionate I could get about Warsong Gulch.
There were times when I would go into a WSG match where the Horde were losing. The Alliance was basically running rings around us, apparently somehow able to materialise everywhere at once, and the Horde team would be standing around disoriented and talking about how this could be another lost game. I wouldn't be able to do this every time...sometimes the Alliance had a particularly good team, and they took the match. However, I often found that if I used some initiative in going after the flag myself and asked a couple of other people to help out in different ways, I could help turn even 2-nil games around more often than not.
I could also at times become euphorically single-minded about slaughtering (as well as actually attempting to induce fear in) the Alliance. As a faction, I will admit that I've always detested the Alliance to a point where many would probably consider it unhealthy. (Although note that I'm not talking about every individual player here...it's more a cultural thing)
I will also admit that killing them is one of the main reasons why I've missed being able to play the game recently. I was aware that some (not all) Alliance players at least used their perception of the Horde as monsters as license to attack us; given however the way I consistently saw some (not all) Alliance players treating both members of the Horde, and even each other, in time, I developed the mentality that if in the Horde they wanted and expected a monster, I was going to put all of my energy into giving them one.
I don't know how many of you who read this will have heard of Kali, but she is one of the major Goddesses of Hinduism. As well as something else which happened offline, I eventually came to know about her creation story, which you can read here. As well as fitting with what I believe is the role of Survival as a spec, as I've written about before, it made me realise that my purpose in creating this character, as well as, to some degree at least, the temperament I could go into while playing with it, corresponded closely with what I was reading about this particular Goddess.
Although I'm a civilian, and relatively physically passive in offline life, with both physical and certain psychological disabilities meaning that that will likely always be the case, being Mirshalak has given me the ability to live out and begin to get in touch with the more militaristic side of my personality...which up until a year or so ago, I hadn't even really known I'd had. Given that Kali is also very much about duality, and incorporating a number of positive aspects as well as aggression, to the degree that I am practically able, I have thus begun to attempt to worship Her within offline life, as a more concrete extension of what began within World of Warcraft.
It is interesting...Blizzard have written about people forming offline romantic relationships as a result of playing WoW...I find myself wondering if they've ever heard of an instance of someone finding God as a byproduct of this game. It proves one thing, though...don't ever let anyone try and tell you that what happens in WoW can't have tangible, positive effects on people's entire lives, including their offline existence.
I'm still standing
I'm still here, and am possibly going to start trying to play on a limited basis with my current ATI card...although 17-20 FPS really isn't likely to be enjoyable. If the guild hasn't already written me off, they well and truly can now, unfortunately.
I also have another problem...my gametime runs out in four days and I'm not going to be able to afford more for probably another four after that.
I really miss WoW, though. I miss being this character. I miss doing 5 man instances; I miss being a megalomaniac in Warsong Gulch pugs but us ending up winning because of it. ;-) It's hard to believe, but I think I also actually miss the festering snake pit that is the official Hunter forum, too.
Don't give up on me, guys...I am coming back. :)
I also have another problem...my gametime runs out in four days and I'm not going to be able to afford more for probably another four after that.
I really miss WoW, though. I miss being this character. I miss doing 5 man instances; I miss being a megalomaniac in Warsong Gulch pugs but us ending up winning because of it. ;-) It's hard to believe, but I think I also actually miss the festering snake pit that is the official Hunter forum, too.
Don't give up on me, guys...I am coming back. :)
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